Industries

Voice over for game studios and publishers.

Game studios record thousands of lines in many languages, so scripts carry IDs, direction carries context and every file imports without rework.

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Uses

Typical uses

What this sector most often asks for.

  • 01

    Dialogue and cutscenes

    Characters recorded by line ID.

  • 02

    Trailers

    Launch trailers in each market.

  • 03

    Localization

    A native cast per language, with the same IDs.

Watch for

What to watch for

What changes the way the work is done in this sector.

Line tables
Files are named by ID and checked against length limits.
Pickups
Retakes are matched to the original sessions.

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Services and languages for this sector

Questions

Questions, answered.

Do you import into Unity or Unreal?

We deliver files named by ID. Importing is done in the engine.

Do you handle pickups?

Yes.

Can you cast many languages?

Yes, in parallel.

Quote voice over for game studios and publishers.

Send the script, the languages, the usage and the deadline.

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Or write to hello [at] voicepros [dot] com

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