Industries
Voice over for game studios and publishers.
Game studios record thousands of lines in many languages, so scripts carry IDs, direction carries context and every file imports without rework.
Uses
Typical uses
What this sector most often asks for.
- 01
Dialogue and cutscenes
Characters recorded by line ID.
- 02
Trailers
Launch trailers in each market.
- 03
Localization
A native cast per language, with the same IDs.
Watch for
What to watch for
What changes the way the work is done in this sector.
- Line tables
- Files are named by ID and checked against length limits.
- Pickups
- Retakes are matched to the original sessions.
Start here
Services and languages for this sector
Questions
Questions, answered.
Do you import into Unity or Unreal?
We deliver files named by ID. Importing is done in the engine.
Do you handle pickups?
Yes.
Can you cast many languages?
Yes, in parallel.
Next
Where to go next
- Video game voice overVideo game voice over for studios and localization teams: line-ID delivery, character direction and retakes handled by script ID. Quote on your script.
- Character voice overCharacter voice over for animation, games and mascots: auditions to character briefs, a consistent voice and clear retake notes. Quote on your script.
- Trailer voice overTrailer voice over for film, series and games, cast for weight and timed to the cut. Native actors, scripts adapted, unbranded files to your spec.
Quote voice over for game studios and publishers.
Send the script, the languages, the usage and the deadline.
Or write to hello [at] voicepros [dot] com
