Video game voice over

Video game voice over made to your brief.

Game voice-over is recorded as thousands of separate lines with no picture, so the script has IDs, the actors need direction on context and the files must import into the game engine untouched.

Get a quote What matters in video game voice over

Why it works

What matters in video game voice over

Three things that decide how this work turns out.

  • 01

    Line IDs, not timecode

    Every line is recorded and named by its ID, so the engine finds it and the localised version drops in.

  • 02

    Context for each line

    Lines are recorded with the scene, character and emotion noted, because the actor cannot see the game.

  • 03

    Pickups and barks

    Retakes, efforts and short combat lines are recorded as separate files.

Process

How a video game voice over project runs

The steps from brief to delivery.

  1. 01

    Script with IDs

    You send the line table with context notes.

  2. 02

    Casting and sessions

    Actors audition and record by character.

  3. 03

    Delivery

    Files named by line ID, ready for import.

Specs

Specs

What the quote states, before you commit.

Naming
By line ID, matching your table.
Length limits
Lines are checked against the maximum length in your table.

Questions

Questions, answered.

Do you handle many languages?

Yes, with a native cast per language, using the same line IDs.

Can you record efforts and barks?

Yes, as separate files.

Do you do lip-sync for cutscenes?

Where the cutscene is locked, lines are timed to it.

How do you handle updates?

New lines are added by ID and matched to the voice.

Quote video game voice over.

Send the script, the languages, the usage and the deadline.

Get a quote

Or write to hello [at] voicepros [dot] com

Get a quote