Video game voice over
Video game voice over made to your brief.
Game voice-over is recorded as thousands of separate lines with no picture, so the script has IDs, the actors need direction on context and the files must import into the game engine untouched.
Why it works
What matters in video game voice over
Three things that decide how this work turns out.
- 01
Line IDs, not timecode
Every line is recorded and named by its ID, so the engine finds it and the localised version drops in.
- 02
Context for each line
Lines are recorded with the scene, character and emotion noted, because the actor cannot see the game.
- 03
Pickups and barks
Retakes, efforts and short combat lines are recorded as separate files.
Process
How a video game voice over project runs
The steps from brief to delivery.
- 01
Script with IDs
You send the line table with context notes.
- 02
Casting and sessions
Actors audition and record by character.
- 03
Delivery
Files named by line ID, ready for import.
Specs
Specs
What the quote states, before you commit.
- Naming
- By line ID, matching your table.
- Length limits
- Lines are checked against the maximum length in your table.
Questions
Questions, answered.
Do you handle many languages?
Yes, with a native cast per language, using the same line IDs.
Can you record efforts and barks?
Yes, as separate files.
Do you do lip-sync for cutscenes?
Where the cutscene is locked, lines are timed to it.
How do you handle updates?
New lines are added by ID and matched to the voice.
Next
Where to go next
- Character voice overCharacter voice over for animation, games and mascots: auditions to character briefs, a consistent voice and clear retake notes. Quote on your script.
- Game studios and publishersVoice over for game studios and publishers: native actors, scripts adapted to the market and files to your spec. Send the script for a quote.
- Localization voice overLocalization voice over for translation agencies and studios: native actors, timing to picture, your line IDs and file names, and unbranded delivery.
Quote video game voice over.
Send the script, the languages, the usage and the deadline.
Or write to hello [at] voicepros [dot] com
